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FYRidicule's Survivor Grades Reference Card In general, the grades speak for themselves… my emphasis is on strategic play; I’m not rating people’s personalities or good looks or even physical ability here. The idea is, what do you do with the options available to you? Do you believe what other people tell you, or do you have your own game plan? It’s okay not to be a devious schemer, the emphasis is on having a viable plan of some kind. Massive minus points for adopting plans which clearly aren’t going to work based on simple logic (eschewing all alliances, for example) or plans which have been shown repeatedly to be failures in the past. Throwing in the towel is also a cardinal sin; play as if there are always options and you’ll get a lot more respect in my playbook. Oh, and let me say that you can get nailed for personality in the sense that Survivor is a social game, and if you’ve got a horrid personality, you need to figure out how to hide it. The conscious employment of personality traits that work in your favor is good strategy, as well. I've tried to be as consistent as possible in grading the players, but since this is a project I've tinkered with off and on for something like two years now, there's bound to be some problems. For example, I think I've gotten harsher in my grading as time has gone on because I increasingly expect more out of the Survivors. Below are descriptions of each of the six basic ratings (not going into +es and -es); I recommend you open the grades themselves in a new window to let you refer back to this card if you're ever confused. Enjoy! |
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? - This is a player who showed no strategic moves but who I feel really didn't get a chance to anyway. I try to use this sparingly - late game players like Nick Brown who are left out of editing were still at least around long enough to do something. Most of these are first and second bootees; all are pre-merge. Several are players who got voted out for being sick or something else basically beyond their strategic control before they could show any strategic inclinations. Mike gets a grade; Jessie gets a ?. |
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F - The only way to be a complete failure at Survivor is to have no game plan at all or to have one so bad that it will only serve you in extremely unlikely situations. Stumbling around whining all the time while building no relationships with anybody is sort of the classic case, but you may also end up in here for pulling a single blunder that inadvertently reveals that any previous ability you had demonstrated was probably sheer accident. |
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D - At least two of the following: Lame strategy, bad choice of alliances, insurmountable personal problems. The line between D and F is pretty blurry; you can often get boosted into D for having enough physical ability that you could almost claim your potential challenge proficiency as a survival strategy. A D may also be an F player (zero strategy) with enough glowing social skills that they could possibly slip by in the right circumstances. |
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C - An average player, one or two handicaps or blind spots. Often someone that gets herself into a good alliance but doesn't do too much thinking about it. |
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B - Ranges from above-average to great. B Survivors think strategically, have a few decent tricks up their sleeves, but was/would- have-been sunk had things gone slightly wrong at some point. |
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A - A master Survivor. Played strong, thought ahead, and put herself in a nearly can't-miss scenario for victory. |
| Back to FYRidicule's Survivor Page x On to Grades for Season One: Pulau Tiga x Email Me! | |