The Frog’s Game, by Addison Godel

[A now very outdated piece that wasn't even finished or all that coherent when it was written, back in the S2-S3 era.  Basically an attempt to expand some thoughts I had (published on the Survivor Speculation board as "The Goat's Game") on Sunsawed's Fox/Bear/Goat/Bunny theory without sticking to the established meanings of the four animal terms.  Of course, this meant yet more animal names in addition to the menagerie already running around on the boards - and I think I even reused some of the ones that were already being floated!  Thank goodness I never finished it - had I published it at the time I would have been driven off the board by exhausted posters, their heads spinning with visions of bumblebees, sharks, orangutans and God knows what else.  In retrospect, it's not so bad: overly schematic, like FBGB itself, but with a few neat ideas to it.]

Leaving aside jury members’ individual biases, the big question when it comes down to winning the million from the jury is, what kind of case can a player explicitly or implicitly make for her own worthiness?  A consistent in-game persona or style is the best way to make a solid case later.  Note that inconsistency in character type can be absolutely fatal.  The “rat” identified by Susan in Survivor 1 was an Eagle who got schemey too late in the game to make a coherent Eagle play at the jury level.  There’s really no need to make separate names for all the different kinds of mutant players: the important thing is, if the jury recognizes them as a mutant, they had better be up against a far less appealing mutant or start spinning like mad.  Here are some possible in-game personas, distinguished by how the player plans to win at the Final 2 level.

SUCCESSFUL SURVIVOR PLAYERS

These character types have a passable chance of making the final two, and winning, depending on the competition, alliance-building, and immunity.  Note that the description is based on intention: players may think they look one way but in fact come across entirely differently.

The Frog – The Frog is a deeply repulsive player who knows it.  For the most part, it doesn’t really matter what makes the Frog repulsive.  It could be a personal problem (bitchiness, loudness, sore loser) the choice of a strategy midgame that offends many other players, or even one key, public betrayal that causes the player to lose much respect. 

What’s important is that this is a player who is fairly conscious of her inability to beat anybody in the game, or at least anyone who will cooperate in an alliance with her. The Frog's strategy is to get into an alliance that will go to the end, where she'll be kept around as an easy beat in the F2. In a sense, this is a pretty passive job; the Frog isn't going to get any less likeable, so the game suddenly starts to revolve around "possession" of the Frog. The Frog may lock into an alliance early or not, because her only real danger is from a) not being recognized as a suitable Frog or b) being in competition with another potential Frog who has a powerful alliance and will eliminate her. Arguably this is why Keith eliminated Jerri; although Jerri certainly didn't see herself as a Frog, she was primed to play the role and she would have been inclined to blot out Keith in the long term.

The Eagle - This is a player like Colby, Michael, Gretchen, or Alicia, who plays the game (mostly) on the level and sees herself as being able to win because of her clean approach and physical ability which suggest that they "deserve" the prize.  They are the sort of people who would claim that, moreso than other players, they would actually be capable of succeeding in a real survival situation.

The Spider - Tina, Richard, Jeff Varner. If they make it to the F2, their case is based around strategic manipulation - they deserve to win because they got where they are despite seeming odds against them. Richard made this case very explicitly and won.  Tina didn't make this case overtly, but her position of being up against Colby, who actually had an even better move to make (picking Keith) made it clear: if I somehow managed to get this far in a game like this up against people like this guy, I must have been really damn smart.

The Owl - An older player with some form of wisdom or maturity which can itself be a playing card.  May also be short on cash, or a real-life survivor of hard times, or a charitable spirit.  Difficult to make into an overt strategy, but it may be assumed that some jury members will reward someone who they just think "could use the money more" / "would know better what to do with the money."  [Ed: I would add that patient, "No more drama" Vecepia made an Owl play in the end, so you don't have to be all that old to do this.]

The Pussycat - "Hang in there, kiddo!"  Elisabeth, Rodger.  Not particularly skilled players, but likeable people and at least decently capable at challenges. At F2 their case is conciliatory - "My opponent has played this game really well, and I just want to say that I love you all and I've tried to play my hardest out here..." This is distinct from the Eagle, about whom there is no debate - if Survivor were a game of challenges, the Eagle would unquestionably stand out, and the Pussycat would be a medium-to-bad player.  Of course, other player types can benefit from the personal affections of other players - but the Pussycat *bases* his case around his personal charm and good soldiering. 

UNSUCCESSFUL SURVIVOR PLAYERS

These will make F2 only by freak accidents, horrifically bad playing by their opponents, or the securing of immunity; they can win only by being up against a really egregious Frog.  They are distinguished from Frogs by being either too strategic or unstrategic, and thus unable to make pacts based on their own vulnerability.


The Black Widow - A Spider who is too excessively strategic or schemey will quickly become annoying and unloved, making them passable as a Frog, but they really can't be trusted by other players to follow the alliance until the finals, and will be rejected.

The Puppy - Players who just want to have a good time in the Outback/on the island/whatever meet one of two fates.  They can be consumed by general consensus (alliances are always looking for a target that all their members can agree on zapping), like Sean.  Alternately, they will be seen as extremely dangerous - their complacency and dippiness about the game makes them easy recruits for rival alliances.  Amber was axed for this reason - she was NOT a Pussycat, because she lacked any sense of agency or ability to take the game into her hands.  Puppies are the kind of players willing to be carried along to the Final 4/3/whatever and dropped there; they simply haven't got the knowhow and ambition to put together a scheme that may (or may not) take them farther.  More strategic players deeply mistrust Puppies and will probably get rid of them long before the F4 [Ed: Either I'm a prophetic genius, or I patched this segment in during some attempt to revive the whole piece around the time of S4 - this is so clearly about a Gabe Cade type boot.]

ALLIANCES

Remember, all of the player types can beat a suitably froggish Frog, even the types I listed as unsuccessful - those just have a minimal chance of actually making it to the F2.  Since anybody can beat the Frog, other playing styles matter only if the final two does not include a Frog, or if by some weird fluke it includes two players so horribly disliked that it can no longer be clearly assumed that one would for sure beat the other.  That is: you don't have to really think about how much of a strategic mastermind Tina might or might not be if she's up against Froggish Keith.  The question would become much more relevant were she facing Jeff Varner!

Alliance construction is can operate in several patterns, depending on the tendencies of the players (“sportsmanlike” players will reject the “unworthy” earlier), but will ultimately devolve to the pattern I call “The Frog’s Game,” an alliance orbiting around a self-aware Frog, who lets other players latch onto him.  The alliance votes off non-alliance members and then competes over possession of the Frog at the final 2.  These players need not be in a specific configuration - in other words, it doesn't necessarily have to be the Snake, the Frog, the Owl and the Pussycat.

There's no competition among players to be any of these particular roles ("You can't be the Fox! That's *my* plan!") except for Frogs. The Frog knows her shot at second prize depends on there being no other compelling Frogs. The other types really don't care how many of their kind are around: the goal is to have the Frog.  Organization of alliances around the Frog will proceed as needed based on each non-Frog player’s perception of how they can have the best chance of getting to F2.  This is largely a matter of voting numbers, prior votes, and some degree of immunity strength.

Survivor, played by shrewd players, is the Frog's game.

EXAMPLES

Survivor 1: Both Richard and Sue see themselves primarily as Spider strategy-makers; each sees the other as a Frog.  Rudy began with an Eagle play in mind but quickly realized (“I’m the one that has ta adapt, not them.”) that he really couldn’t hope to win that way, so he was reduced to a grouchy Owl early on; Sean was born to play a Puppy, and Kelly was shooting for Eagle.  This alliance, once assembled, knocked out all the other players in the game – although the core players planned to replace Kelly, a rising threat to make an Eagle play against one of the Spiders, with Colleen, a suitable Puppy.  Immunity made this impossible, and the alliance self-destructed when Kelly won immunity again and forced a reckoning among the four core members and disrupting the plan.  Richard was unwilling to ditch Rudy (whose loyalty was crucial to getting votes on the jury) before Sue and successfully tricked Kelly into backstabbing Sue, transforming Kelly into an ideal replacement Frog.  Richard’s Froggish tendencies were, in the eyes of the jury, outweighed by Kelly’s and the fact that Richard could claim an impressive Spider play.

[Ed:  I got bogged down in much more detailed vote-by-vote discussions of S1’s endgame (deleted – you’re welcome!) and never got around to making an example of S2.  Oh well.]

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